If you are using my earlier version please remove/delete these files first including the "KSLC_ADE_OBJ.BGL" (if used) that was placed in the The KSLC_RS.BGL file is the same as the default airport runway operation.Īssigned parking is the same in both files. The KSLC_CW_RS.BGL file is with the Crosswind runway 14/32 activated where all 4 runways will be used Simultaneously. There are 3 BGL files: KSLC_RS.BGL, KSLC_CW_RS.BGL and a KSLC_CVX.bgl file Please Note: There is no support if used in P3D. This is a version of Salt Lake City Intl Airport with two optional files and made only for FSX, do not use in P3D: There is one version with the Crosswind runway 14/32 operating where all 4 runways will be used for takeoff/landing and one version as the default airport runway operation, The new south terminal A and north concourse B have been designed similar to the plan I have, I also had to take a guess at which airlines will park where so may not be accurate on opening day, as a Delta hub they are only assigned to terminal A, most other airlines are assigned to the north concourse B, transient parking is retained in the same place, the north cargo ramp and buildings updated, runway 17/35 is now parallel with 16L/34R which is also part of the upgrade plan, and the approaches for it aligned with the new position, all other approaches and frequencies updated to the latest charts where needed, extra fuel trucks, Helipads/start locations now in their correct positions, De-icing pads added, support vehicle roads rebuilt and many other scenery improvements and objects added, airport views are from the roof of the control tower (when in tower view) please view the readme before installation. I have been asked many times could I do an update for SLC, knowing there were going to be major changes there I held off until now when someone sent me a plan for the new terminal layout and its taxiways, so here is my interpretation of what it may look like in 2020. KSLC - Salt Lake City Intl Airport 2020, Utah, USA by Ray Smith
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